I've been shipping software with AI since 2018
From production NLP before LLMs to operating agent fleets — Joseph Dattilo on what actually changed and what never did.
July 10, 2026Field notes from running AI agent fleets, shipping products, and turning messy operations into systems — plus the restored archive of the original 2013–2016 blog, original dates preserved. Factual, specific, no slogans. Everything is written from operating experience: every system described here is one I run or ran myself. If a claim can't be verified, it doesn't get published. New pieces land here first and go out by RSS; no newsletter, no gating, no tracking.
From production NLP before LLMs to operating agent fleets — Joseph Dattilo on what actually changed and what never did.
July 10, 2026
How long a 1-micron-thick, 10-micron-wide aluminum trace must be to form a 100-ohm on-chip resistor, with scaling math and high-frequency cautions. (from the archive)
June 7, 2014
Arduino/Versalino sketch that reads a DHT11 or DHT22 and switches relay-driven fan and heater to hold humidity and temperature thresholds. (from the archive)
February 18, 2014
Building the joystick-to-rover control sketch for the Versalino Control: analog mapping, dead zones, and VirtuabotixPacket commands over a BT2S link. (from the archive)
September 2, 2013Running AI coding agents against production repositories, every working day.
The Virtuabotix years, firsthand.
Hands-on engineering outside the software: build logs, teardowns, and electronics that goes as deep as sizing an on-chip aluminum resistor at the micron level.
Turning real operations — factory floors, painting crews, radar rooms — into software an industry actually runs on.
I'm also a published science-fantasy author — the Nemia Rising series, written as Joseph Anthony Dattilo — and a lifelong roleplayer. That isn't a side note to the AI work; it's part of the toolkit. Building an agent that stays coherent over thousands of interactions is a character problem before it's an engineering problem: a personality needs anchors, motivations, boundaries, and a consistent voice, or it drifts into mush. Worldbuilding taught me to design rule-systems that stay internally consistent under pressure; roleplay taught me how a character holds its identity in unscripted situations. When I design agent personas, I'm using both.